Little misfortune voice actor6/5/2023 ![]() Walking simulator is a controversial genre for me, but not because I do not have faith in it to create substantial projects. In the end this narrative title has nothing to tell, yet lasts for two and a half hours. However, while I do enjoy both of their personalities, they are limited by not being a focus or having intriguing banters. Having a naive and sweet child travelling with a guardian who has questionable motives, sounds like a recipe for a dark tale. The only thing I can truly praise this trip for, is that its setup had potentials. Sadly, with unfulfilling symbolism and any good atmosphere being thrown out the window, there is little of value to go by here. I will give Little Misfortune that everything feels authentic to the year of 1993, with traditional houses, nostalgic fashion, and even the available technology at the time, helping to establish a clear setting and culture. This might sound like a nitpick, but there is really nothing worthwhile occurring in this playthrough, leaving me to easily focus on such details instead. ![]() It is understandable that the developers wanted to convey that you are in Sweden while using English to make sure everyone understands what is going on, but when this is done with no logical setup, it takes you out of the immersion. The two main characters will talk in English with some spurs being in Swedish and even signs will be in either languages. ![]() This poor storytelling is also damaged by inconsistency. With how linear the plot is with no strong arc to it, this inclusion highlights of bland this adventure is. Should one decision actually affect the possibility of a later outcome, it is severely underplayed and just shrugged off. None of them adds to the story and you will venture further as nothing significant happened. All they amount to are minimal changes to the dialogues or cutscenes. Despite that you are offered choices and the game itself states that every single one will provide a consequence, this is barely true. In fact, you can cut everything in the middle section out, as the end only relates to the beginning of this long walk. Whenever it does, it is either something minor or already established, making it all come off as shallow. Unfortunately, nothing reflects Little Misfortune herself or the overall plot. Ideas such as how every adult wears a creepy happy mask to hide their sadness, are in plenty and provide an unnerving undertone throughout. However, with how much this title lingers on surreal elements, there is clearly something it wishes to tell. The little protagonist will witness more of the life outside of her small home that are both positive and negative, and this could certainly make for a rather entertaining journey than a symbolic or an enlightening one. Regrettably, the story goes nowhere from here on out. This game will start the moment she leaves her house. Simply reach the end of it, and she will gain eternal happiness. Voice”) suggests that they play a game together. ![]() Quickly changing the subject when Little Misfortune hears him, the narrator (eventually dubbed “Mr. Through this small introduction, the narrator tells the player that she is actually going to die today. In order to compensate this, she uses her imagination and sparkles, which is a nice and understandable approach. Meet Little Misfortune, a young girl who comes from a troubled home where she is neglected by her struggling parents. Despite putting my expectations aside, I cannot say this was really a worthwhile stroll. Ever had a game that left you with tons of frustrations and questions, yet no impact to the point that you had a hard time even venting about it? This is what I feel about the second commercialised title from the studio behind Fran Bow, as what I hoped for being another dark and interesting tale through mental difficulties, turned instead into a slow walk with a child I wish I could care for. ![]()
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